Emotional Software

I watched part of Mr. Holland's Opus tonight (Movie Night in Canada -- please bring back hockey!) and one of the things that I started thinking about was how communication is so much more effective when delivered with emotion.  The idea came to me when I noticed how the animation of sign language adds another dimension to a conversation.  We've all had one teacher, lecturer or professor who delivered his/her message monotone.  We complain about these people being boring and often our dislike for the subject they speak on is predicated by their delivery.  Most people we work with, meet on the streets and spend our free time with convey their messages with adequate emotion.  We always remember those that convey their messages in a way that evokes the most powerful emotions from you immediately and repeatedly.

How does this all play into the software realm.  Well, for me, software is a method of communication.  It may be that you are directly communicating with a person or group of people (email, instant messenger) or you may be indirectly communicating with said people (data entry later consumed by the Sales department).  One thing we overlook as developer is that in all software we are facilitating a communication of information between two or more parties.  Ultimately we (developers) must build user interfaces for our software that enhance the communication experience.  Too often software is that monotoned professor that puts us to sleep before they start their lecture.

How do we do it?  That is a difficult question to answer because of the wide variety of user bases that software covers.  Some users may become excited about skinning or theming of the application.  Other's may become attached to software if it provides them with analytical business data in an automated method.  What we as developers need to do is practice one side of the communication process; listening.  We can't just role into a company or department and begin telling the users what they need and how technology will solve their woes.  We need to understand what drives the business, and more importantly what drives the people who will be the daily users of the software.  If we can win over those people the software will be successful in its use, its uptake and its long term viability. 

Ultimately you still need to build software that does what the business needs.  A piece of crap that wins over the end users will only do so for a short time.  End users are much more attuned to the needs of the business than we usually give them credit for.  In the end, if you create a viable package and the end users buy into it whole heartily, you and your team will be recognized as a success.

posted @ Sunday, March 13, 2005 2:50 PM

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